Scoring a Duel

 

A duel is a se­ries of deals played by the same set of two pairs.

The result of each deal is scored in the fashion de­scribed in Scoring a Deal”  one of the pairs gains and the other one loses some amount of points – say imps. For ex­am­ple, on five deals of the duel the scores may look like:  +7:7   0:0   –2:+2   +11:11  –1:+1.

Neither the sum of scores on all the deals (in our ex­ample +15:15) nor the av­erage score on a deal (+3) are the proper valua­tion of the re­sult of a duel, since they do not take into ac­count the num­ber of deals. The same over­all re­sult (or av­er­age result) is worth more for the smaller num­ber of deals, com­pared with the big­ger number.

There is little doubt how the proper valua­tion should look like:

The prob­ability distri­bution of the re­sult of a duel is the sum of dis­tri­bu­tions of a sin­gle deal, and as such it is ap­proxi­mately a nor­mal dis­tri­bution with stan­dard de­via­tion P times greater (P = square root of the num­ber of deals) than the de­viation on a sin­gle deal (ap­proxi­mately 5 imps). Thus, re­sults of a duel should be valued in­versely pro­por­tion­ally to the probabili­ties of their oc­cur­ring. For ex­am­ple, if we want to value the re­sult using the scale 0, 1, 2,... 100, the posi­tive part of the x-axis of the dis­tribu­tion should be di­vided into 101 sec­tions with equal in­te­grals.

Such cal­cula­tions were proba­bly per­formed and the re­sult is a widely used method of scor­ing based on dis­trib­uting 30 spe­cial points be­tween the two sides. These points are called Vic­tory Points (VP), here­af­ter re­ferred to as Vic­tors.

The tables converting imps to Vic­tors use the close ap­proxi­ma­tion of the fol­lowing for­mula:

Win in Vic­tors =

where:    R = Square root of the num­ber of deals

     B = Bal­ance for the win­ners – in imps

with the ex­cep­tion that:  The win­ners are granted at most 25 Vic­tors

= 15 +

100 B

100 R + B

Examples:

1)      16 deals; over them one pair won 37 imps, the sec­ond one 11 imps; thus, the bal­ance is 37–11 = 26; the win = 15 + 6.10 = 21 Vic­tors; the distri­bu­tion of Vic­tors = 21:9

2)      16 deals; the result in imps 100:10; the win = 36 Vic­tors; the dis­tribu­tion of Vic­tors = 25:0

Us­ing the Ca­ra­calla flat­ten­ing, 100 in the nu­mera­tor has to be sub­sti­tuted by 30

and 100 in the de­nomi­na­tor has to be sub­sti­tuted by 1000.

In the past only 6 Vic­tors were at stake, then this num­ber was gradu­ally grow­ing... reaching 30 nowa­days. If 100 Vic­tors were dis­trib­uted we would have the better per­ceived Per­cent­age Vic­tors:

Percent win =

where:    R = Square root of the num­ber of deals

     B = Bal­ance for the win­ners – in imps

with the ex­cep­tion that:  The win­ners are granted at most 90 per­cent

= 50 +

333 B

100 R + B

Us­ing the Ca­ra­calla flat­ten­ing, 333 in the nu­mera­tor has to be sub­sti­tuted by 100

and 100 in the de­nomi­na­tor has to be sub­sti­tuted by 1000.

Questions:

1)

To calcu­late the distribu­tion of re­sults on a sin­gle deal.

Due to oddities in the pre­sent Bridge Scor­ing, this distri­bution will likely be odd as well.

2)

To repro­duce the con­struc­tion prin­ciple of dis­tribut­ing 30 Vic­tors be­tween the two sides.

It could not be found ! (are the bridge cir­cles idio­syn­cratic to mathe­mat­ics?)

3)

To con­struct Vic­tors for match­pointed duels (see Match­point­ing in Scoring a Deal” ).

 

 

 

 

 

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