Ł.Slawinski 1982

PREX (1) = Play Result EXpectation

from Pikier 9

What is the most important skill in bridge ?

The answer is evident, yet shocking for many players:   PLAY  RESULT  EXPECTATION

ie an ability to perform a simple task of counting total strength.

This ability is generally neglected and simply disregarded, both by practicians and by theoreticians !

Practician–player treats strength evaluation as a toy beneath his dignity, made only for palookas, and – saying to himself that „Bridge is played by the living men” – he doesn't believe in reliability of any count or existence of any precise method.

Such an attitude shouldn't surprise us. Look at a selt–respecting expert who is far beyond such trivialities like counting tricks. A new, complicated and precise gadget – yes, but counting?...  a simple formula in beginner's textbook is quite enough.

Meanwhile, both live in error, and – what's worse – they don't realize it.

A practician who reached a clearly inferior contract after a super–precise bidding sequence will only shrug his shoulders when told that he had missed the target by a full trick (!). And we can even sympathize with him, since he doesn't know any algorithm, and selects the contract on the basis: „Perhaps I can make it” or „The room will bid it” principle.

A theoretician who elaborated that super–precise sequence, hardly realizes that a practician is not able to use it intelligently, and developing an appropriate "information transformer" (play result counting) would be much more profitable than devising any super–gadget.

A paradox: more than a half (!!) of bidding disasters is caused by using no count, and... no one is worried, because nobody realizes it.

 

ILLUSTRATIONs               appended in 1990

          

 

„The Bridge World”  October 1981   Problem G

 

1§

 

 

1

?

 

Now, a very easy hand and a very clear auction.

Let's show this very problem to experts:

 5  votes for a slam  (  6©  6NT  )

20  votes for a slam try   (  4  4NT  5© ×  )

 7   votes for a game  (  3NT  4© ).

      

Two–trick divergence !!!

and, moreover, none of experts try to count:

A Q x

A K Q J 10

J x x

x x

Hudecek:  4©

I'm a simple soul – at least I've been called simple by many a partner.

Roth:  6NT

A shot in the dark !

Rubin:  4©

It seems automatic, though 3NT might be the  winner when 4© gets set.

Begin:  6NT

My shot for the year.

Kantar:  4NT

My rules are: (1) after a minor suit opening and a three–level preempt, 4NT is natural; (2) after any opening and a four––level major–suit preempt, 4NT is for takeout...

Kokish:  3NT

He won't interpret 4 followed by 5© correctly, and jump to 5© is not a bid I'd like to field from the other side. So either you bid a slam or you do your best at a low level. Color me yellow.

Pavlicek:  6©

After giving partner a few typical minimum hands, I find there is almost always some reasonable play for slam.

 

 

„The International Popular Bridge Monthly”  June 1988   Problem 3

 

 

 

2

 

 

 

 

1

 

 

×

1©

 

pass

pass

 

 

2©

 

 

One would expect that experts' votes should fall into a half–trick zone, while palookas would choose from a significantly wider spectrum of bids.

 

However, the reverse is true:

           7  votes for 4

           5  votes for 3

           5  votes for 2  (= pass)

           9  votes for  others

 

A J 9

J 9 x

A K x x x

Q x

Rowlands:  4

We may not make it but I can hardly bid less.

Kilinger:  3

My fault if 8 tricks are the limit.

Lodge:   2 ( = pass )

Not so easy without the double.

... and so on... and so on.

 

End of ILLUSTRATIONs

          

 

Therefore, it's high time [written in 1982] to present an outline of a trick–count algorithm named PREX, which stands for:

 

Play
Result

EXpectation

Latin PREX means: prayer

 

The Polish acronym is OSIKA [ aspen ]

Don't treat PREX as an artificial product invented in laboratory.

I have been using its most important parts for more than 10 years, presenting them to my partners and listeners. If my trick count is still not perfect, I am to blame because of my laziness, lack of training and my neglect – all that shouldn't be a problem for any practician–player.

 

Types of tricks

A „TRICK” is the only sensible unit of strength. Using „POINTS” of any kind makes sense only when it helps getting closer to a final result expressed in tricks.

PREX provides a method of calculating the total number of tricks possessed by a partnership for a contract in any predetermined suit or in notrump.

The total number of tricks available in offence (ie Offensive Tricks – OT ) is calculated from the formula:

OT = HT + LT + RT

where:

HT = Honor Tricks ( won by high cards )

LT = Long Tricks  ( won by established small cards )

RT = Ruffing Tricks

ST = Shape Tricks ( LT + RT )

and:

HT and LT in side suits are added to the total on the assumption that opponents' trumps have been drawn.

The above equation, suggesting that each type of tricks is independent from the others, is only a simplification, because a trick–type collision occurs relatively frequently (eg a singleton opposite  KQJ may lead to a double count: 2 RT and 2 HT).

The same formula is used to count the total number of tricks available in defense, ie
Defensive Tricks ( DT ), but:

HT in a side suit are counted on the assumption
that declarer has enough trumps to ruff our honors.

Such honor DT will be called – Honor Defensive Tricks ( HDT ).

 

It is sometimes worthwhile (especially for a low level contract) to calculate DT indirectly – by calculating opponents' Offensive Tricks (for their contract) from their point of view (!) and taking into account the entire information about the deal. Besides, remember that each hand – irrespective of phase of the auction – has some defensive value.

 

Ruffing Tricks                               RT

RT tables found in bridge literature are – in my opinion – almost completely worthless, being too simplified (they don't embrace all possible cases) or not using a trick as a unit.

The number of RT should be estimated statistically, taking into account the following circumstances:

Is there enough trumps for ruffing?

Remember that defenders can lead trumps.

Is there anything to ruff?

Sometimes, even a singleton accompanied by four trumps is worth zero RT, because partner has a singleton, too!

Does collision with honors take place?

Partner may happen to have substantial honor values in the suit you are going to ruff (eg KQJ facing singleton may cause doubled count: 2 HT + 2 RT).

 

Long Tricks                         LT

If you have an 8–card or better fit with your partner, a simple formula may be used:

LT = (your length xor partners length) – 3.

If the bidding gives no clear information, the potential number of Long Tricks is:

 

Shape

LT

 

Shape

LT

 

Shape

LT

 

Shape

LT

 

 

4333

++

 

5332

1++

 

55

3

 

6

3

 

 

4432

1

 

54

2

 

64

3

 

7

4

 

 

4441

1+

 

5440

2+

 

65

4

 

74

4+

 

where:

+  = 1/4 trick extra ( eg 2+  =  21/4  )      ++  =  1/2 trick extra         = 1/4 trick less  ( eg 2–  =  13/4 )

Remember that even two completely balanced hands provide nearly 1 LT (check it).

 

Honor Tricks                            HT

The first three tricks in a suit are (usually) won by honors, ie they are Honor Tricks (HT). Which side takes such a trick depends on honors' relative ranks, distribution of honors (between all four hands), and... actual play. It means that all four hands together have 3 HT in a suit; hence – there are 12 HT in all if a deal is completely balanced.

Therefore, an average hand like:

 

A x xx

K x x
Q x x
J 10 x x

 

Q J x
K 10 x x
A x x
x x x

 

K J x

10 x x x
A x x
W x x

is worth 3 HT.

The problem – what is the value of honors – may be solved in many ways, and – what's more interesting – independently by each partner. The simplest (and quite good) method is to valuate honors „at a glance”, backing it by intuition supplemented by experience and elementary estimation.

For example:

– an Ace is surely worth 1 HT  (but rather a bit more)

– a King is surely worth 1/2 HT  (but rather a bit more)

– a King–Queen is surely worth...1 1/2 HT (but rather a bit more)

and so on...

Using any point count method gives a more „scientific” background, eg:

 

Milton Points

MP

:

A

=

4

K

=

3

Q

=

2

J

=

1

 

Polish Points

PP

:

A

=

7

K

=

4

Q

=

3

J

=

1

 

Limit  Points

LP

:

A

=

7

K

=

5

Q

=

3

J

=

1

Efficient use of any of these scales requires recalculation to HT (this is completely neglected in bridge literature),

which can be based on an obvious equation: A total count in a suit is equivalent to 3 HT.

Hence:

3 HT = 10 MP = 15 PP = 16 LP

and:

 

Number of HT

=

MP × 3

=

PP

=

LP × 3

 

 

10

5

16

 

But the above methods are highly imperfect. The better and equally simple ones do exist!

 

SALON

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